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Anant Ratri

Anant Ratri is a psychological horror game based in a procedurally generated world.

Role: Developer and Designer

Platform: PC

Tools Used: Unreal Engine, Procedural Generation Algorithms, Custom Blueprint Systems


Overview

Anant Ratri is a personal passion project that redefines the psychological horror genre with a unique twist. The game leverages procedurally generated worlds to heighten fear and confusion, ensuring no two playthroughs are alike. This project emphasizes immersive gameplay, unsettling environments, and robust mechanics, making it a standout horror experience.

My Contributions

  • Game Design:

    • Conceptualized and implemented a dynamic psychological horror experience centered around player unpredictability and fear.

    • Designed eerie, interactive environments and developed narrative-driven gameplay elements.

    • Embedded subtle environmental storytelling to enhance immersion.

  • Development:

    • Created an advanced procedural generation system to dynamically generate haunting, non-repetitive environments.

    • Developed procedural tools that empower designers to quickly build and customize levels with minimal manual effort. These tools simplified asset placement, terrain adjustments, and path generation.

    • Built custom interaction systems, including inventory mechanics, interactive puzzles, and environmental manipulation.

    • Handcrafted visual effects, materials, and shaders to create a surreal and disturbing aesthetic.

  • Technical Innovation:

    • Designed and implemented designer-friendly procedural generation tools, enabling rapid iteration and creative freedom.

    • Optimized performance for PC, ensuring real-time rendering of complex procedural elements on mid-range hardware.

    • Developed modular inventory and interaction systems, making them scalable and reusable.

    • Leveraged dynamic environmental cues to manipulate player emotions and enhance immersion.

Unique Features

  • Procedural Level Generation: Worlds are dynamically generated, offering unique layouts and challenges with every playthrough.

  • Designer-Friendly Tools: Procedural tools empower creative teams to quickly prototype and refine levels without extensive coding.

  • Immersive Horror Mechanics: Subtle psychological elements and unpredictable gameplay foster a deeply unsettling experience.

Results and Impact

  • The game showcases my expertise in procedural generation, system design, and psychological horror.

  • The procedural tools have potential for broader application in other projects, demonstrating my ability to create reusable development frameworks.

  • Received praise from early testers for its originality and technical depth, positioning it as a promising project for potential commercial release.

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