Apoorv Mishra (Game Developer)
Projects
Word Zenith
Word Zenith is a relaxing word-puzzle game that blends crossword depth with word search simplicity.
IMHO
IMHO™ is an anonymous friend Q&A + social games app—share your link, get honest messages, and play viral prompts.
Rokeya's Garden
Rokeya's Garden is a VR experience made to commemorate the legacy of the legendary Indian writer Rokeya Begum Hussain.
Kai's Dream
Kai's Dream is an open world, first person walking simulator with a unique and interesting camera mechanic.
Anant Ratri
Anant Ratri is a psychological horror game based in a procedurally generated world.
Automated Animation Pipeline
In this project, I developed an AI-driven animation pipeline that automated facial motion capture, rendering, and video generation using Audio2Face, Unreal Engine, and Python.
Spatial Audio Experience App
I built a spatial audio AR app for Aural Mayhem, integrating FMOD, Wwise, AWS, and Addressables in Unity
Procedural Character Interactions
In Subliminal, I used Unreal Engine 5 and Control Rig to create procedural animations that layer natural environmental interactions over hand-made animations.
Procedural Animations
In this project I learned and made procedural animation systems using UE5 control rig.
Wobbly Adventures
Wobbly Adventures is a 3D platformer I developed in Unreal Engine, featuring unique mechanics, level design, character creation, and a fully integrated HUD and audio.
Design Previewer
Created an interactive Design Previewer in Unreal Engine 5 for Streamoid, allowing users to manipulate garment designs in real-time with customizable features.
Gone Away
An RPG adventure game I made for the Aard Game Jam #3 using the YAHAHA Game Studio.
Third Person Shooter
This is a simple third person shooter game I made using Unreal Engine 5 and C++.
Endless Runner
A fully procedural endless runner in Unity, with all textures, animations, and gameplay elements generated dynamically using C# and Shader Graph.
Procedural Endless Terrain
A procedurally generated endless terrain system in Unity using C# with Perlin noise, LOD optimization, and multithreading for smooth performance














