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Soft Skills:

  • Communication & Teamwork – Skilled at collaborating with cross-functional teams and aligning technical execution with creative vision.

  • Problem-Solving & Adaptability – Thrive in fast-paced environments, quickly learning new tools and overcoming technical challenges.

  • Creativity & Attention to Detail – Blend artistic sensibility with precision engineering to deliver polished, immersive gameplay.

  • Leadership & Time Management – Experienced in mentoring peers, conducting code reviews, and driving projects to timely delivery.

Apoorv Mishra

Game Developer | Designing Immersive Worlds & Scalable Systems

Phone:

+91 7302634798

Email:

Technical Skills:

Game Engines & Platforms: Unity (Expert), Unreal Engine, VR/AR Development, NVIDIA Omniverse
Programming & Scripting: C#, C, Python, Flutter
Gameplay & Systems: Procedural Animation, Multiplayer Mechanics, Physics-Based Gameplay, AI Integration
Pipelines & Tooling: Game Automation Pipelines, Audio-to-Face, Modular Frameworks, Analytics & Monetization Systems
Development Practices: Cross-Platform Development (Mobile, VR, PC), Performance Optimization & Profiling, Agile/Scrum

A Bit About Me

I’m a Unity Game Developer with 4+ years of experience creating games across mobile, VR, and PC. My passion lies in building scalable, modular systems that make development faster and gameplay more immersive. From procedural animation and AI-driven mechanics to shader-based visual effects and performance optimization, I enjoy blending code and creativity to deliver polished player experiences.

I’ve worked on a wide spectrum of projects:

  • Red Hot Ball, a hyper-casual 2D platformer I developed independently with monetization and analytics integration.

  • Kai’s Dream, an Epic MegaGrant project, where I co-developed narrative prototypes for PC and mobile using Unreal Engine.

  • Rokeya’s Garden, an IFA-funded VR experience, where I led optimization and dynamic loading pipelines.

  • Commercial titles like Word Zenith and IMHO, where I integrated IAPs, ad monetization, analytics, and native features.

While my core strength is in Unity and C#, I’ve also worked with Unreal Engine, Python, and cross-platform pipelines. Beyond gameplay coding, I collaborate closely with artists and designers — bridging the gap between art and tech through shaders, cinematics, and tool development.

I thrive on solving tough problems, optimizing workflows, and pushing the boundaries of what’s possible in interactive experiences.

Work Experience

Feb 25 - Present

Vapronix Web — Noida, India

Unity Developer

  • Led development of reusable plug-and-play Unity modules (quests, notifications, analytics, monetization) and standardized integration patterns across multiple projects, improving reuse and delivery speed.

  • Introduced A/B testing architecture and drove data-backed iteration, improving retention by ~12%.

  • Shipped multiple production features while maintaining healthy release cycles and stability across live apps.

  • Optimized performance via profiling and build/asset tuning, cutting APK size by 20MB and reducing load times by ~30%.

  • Mentored teammates through code reviews and Unity workflow guidance, raising team delivery efficiency by ~20%.

  • Cross team mentoring on Unity animations to design team, enabling in engine animations, reducing final app size.

  • Integrated IAPs, platform-specific native features, and new ad SDKs across Word Zenith and IMHO, improving monetization/readiness for release.

Jun 2023 – Jan 2025

Oddjoint — Goa, India

Game Dev Generalist

  • Co-led development of Kai’s Dream (Epic MegaGrant) using Unreal Engine, delivering PC and mobile narrative-driven prototypes.

  • Led development of an IFA-funded VR project, a highly optimised open world for mobile VR.

  • Built automation pipelines for cross-platform builds and asset integration, reducing build errors by ~25%.

  • Partnered with artists and writers to deliver emotionally impactful gameplay systems aligned with creative vision.

Jan 2025 – Feb 2025

Self-employed — Lucknow, India

Independent Game Developer

  • Designed and developed Red Hot Ball, a hyper-casual 2D platformer, delivering market-ready prototypes with monetization and analytics integration.

  • Managed end-to-end development including mechanics, visuals, sound, and documentation for publisher pitches.

  • Applied data-driven balancing and testing to improve retention and user engagement.

Jan 2022 – July 2023

Wipro — Pune, India

Software Developer

  • Developed an automation system for inventory management, reducing manual workload by ~40%.

  • Collaborated with cross-functional stakeholders to design scalable and reusable modules.

  • Strengthened software reliability by implementing event/error logging and process monitoring.

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