Apoorv Mishra (Game Developer)

Procedural Animations
In this project I learned and made procedural animation systems using UE5 control rig.
Role: Technical Animator and Developer
Platform: Unreal Engine 5
Overview
This study explores the power and flexibility of procedural animations in Unreal Engine 5 using Control Rigs. Unlike traditional hand-made or motion-captured animations, procedural animations are calculated in real-time, making them highly adaptable to environmental changes and dynamic gameplay scenarios.
By integrating procedural techniques with traditional animations, I developed innovative systems that offer unparalleled realism and responsiveness for character movements, solving key challenges in complex animation scenarios.
My Contributions
Procedural Animation System Design:
Developed a control rig-based animation system to dynamically manipulate skeleton bones based on real-time game inputs.
Created a system that adjusts animations to varying speeds, ensuring seamless transitions between walking, running, and other movements.
Implemented advanced terrain adaptation, enabling accurate foot placement and rotation on uneven and complex surfaces.
Custom Features:
Designed and implemented parameters for easy customization of animation components, including stride length, step height, pelvis tilt, and more.
Integrated physics-based interactions with procedural animations to create unique, dynamic movements, such as objects reacting to character interactions in real-time.
Developed hand detection logic for interactive gameplay features, allowing characters to respond naturally to objects in their environment.
Layered Animation System:
Combined procedural animations with traditional keyframed and motion-captured animations to create blended, realistic movements.
Integrated procedural rigs with physics simulations for enhanced interactions, such as characters dynamically reacting to forces or objects.
Key Features and Achievements
Dynamic Environment Adaptation: Characters automatically adjust their movements to match terrain irregularities, including slopes, uneven ground, and obstacles.
Highly Customizable Animations: Introduced user-friendly parameters for rapid animation iteration, enabling quick modifications for gameplay and testing.
Hybrid Animation Pipeline: Successfully layered procedural animations over traditional methods, enhancing realism and allowing for unique gameplay experiences.
Results and Impact
The study highlights next-generation animation techniques that can be seamlessly integrated into modern game development pipelines.
Demonstrated a clear path for overcoming the limitations of static animations, paving the way for dynamic, environment-aware character systems.
Positioned as a technical exploration with potential applications in AAA game projects, virtual production, and interactive simulations.



