Apoorv Mishra (Game Developer)

Red Hot Ball
Red Hot Ball is a simple puzzle game with a unique mechanic.
Role: Solo Developer
Platform: Android
Tools Used: Unity
Overview
Red Hot Ball is a physics-based puzzle game inspired by the viral fascination with red-hot balls melting through objects. The game challenges players to strategically heat a ball and navigate obstacles to progress through uniquely designed levels. This project not only marked my first self-released game but also served as a foundation for creating a robust game development pipeline that significantly accelerates the production of future casual games.
My Contributions
Game Design:
Personally designed every level, using principles from game design experts such as GMTK to ensure engaging and balanced challenges.
Created a progression curve that gradually introduces new mechanics, keeping players intrigued and improving their mastery over time.
Development:
Built the entire game architecture, including the physics-driven core mechanic, level progression system, and reward mechanics (star-based scoring).
Integrated Google Play Services for achievements and leaderboards, fostering player engagement and competition.
Designed an efficient modular codebase, enabling rapid iteration and seamless addition of new levels or mechanics.
Pipeline Innovation:
Developed a streamlined pipeline for hyper-casual game development by leveraging task prioritization, asset workflow automation, and modular templates for UI and mechanics.
Built custom tools within Unity to automate repetitive tasks such as texture optimization and prefab generation, significantly reducing development time.
Optimization:
Utilized advanced physics tweaking and resource management to ensure smooth performance across a variety of Android devices, including low-end models.
Applied dynamic level loading and object pooling techniques to enhance memory usage and reduce loading times.
Unique Features
A one-of-a-kind heating mechanic that combines real-world physics concepts with engaging gameplay.
Carefully crafted levels that encourage creative problem-solving and reward precision.
A scalable level system with modular design, enabling rapid expansion of content.
Marketing and Release
Released as an invite-only early access game to generate excitement and gather valuable user feedback for future updates.
Created a dedicated player testing group, leveraging user feedback to refine gameplay mechanics and identify areas for improvement.
Results and Impact
Laid the foundation for a hyper-casual game development pipeline that has streamlined my future projects.
Garnered positive feedback during early access for its innovative mechanic and intuitive gameplay.
Positioned the game as a strong example of creative and technical innovation in the casual gaming market.









