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Wobbly Adventures

Wobbly Adventures is a 3D platformer I developed in Unreal Engine, featuring unique mechanics, level design, character creation, and a fully integrated HUD and audio.

Role: Game Designer | Developer

Tools Used: Unreal Engine, Mixamo, Quixel Bridge, Various Asset Packs


Overview:This is a small game demo I created as part of a challenge to build a complete game in Unreal Engine within one week. The goal was not perfection, but to create a fully playable game that included a start, an end, escalating challenges, and the essential elements of level design, sound effects, visual effects, menus, and a HUD.

My Contributions:

  1. Storyboarding & Narrative Framework:

    • Developed a basic narrative to drive the game, ensuring a clear direction and focus for the level design and player experience.

  2. Level Design & Mechanics:

    • Designed levels using basic geometry and introduced a unique floating mechanic tied to a progress bar to add complexity beyond simple jumping and running.

  3. Character Creation & Animation:

    • Implemented the player character through Mixamo, integrating basic animations to bring the character to life in the game world.

  4. Asset Gathering & Visual Enhancement:

    • Used a base asset pack, supplemented with assets from Quixel Bridge, to enhance the game’s aesthetics while maintaining a cohesive visual style.

  5. Iterative Level Design & Playtesting:

    • Continuously refined levels by incorporating moving platforms and obstacles, balancing challenge and progression through playtesting.

  6. Platform Programming & Interaction:

    • Programmed interactive platforms and obstacles to create engaging gameplay, ensuring smooth functionality through testing and adjustments.

  7. Pickup Implementation & HUD Design:

    • Added pickups such as coins and boosts, with custom effects. Designed and implemented a HUD to display player stats and allow for easy navigation.

  8. Audio Integration:

    • Integrated sound effects for actions like jumping and landing, as well as background music to enhance gameplay, culminating in a satisfying ending.

  9. Reflection & Learnings:

    • Acknowledged the challenges of time management and scope, but was satisfied with the completion of the game, noting areas for further enhancement.

  10. Continuous Learning:

    • The project served as an opportunity to apply game development principles in a short timeframe, refining skills and preparing for more complex future projects.

Impact & Results:The challenge taught me how to prioritize essential elements of game design and development within tight deadlines. Wobbly Adventures is a complete, functional game, demonstrating my ability to deliver a full experience with all necessary components, while keeping scope manageable and embracing the learning process.



https://www.youtube.com/watch?v=F9kIyr89WNE&t=2s

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