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Word Zenith

Word Zenith is a relaxing word-puzzle game that blends crossword depth with word search simplicity.

Role: Unity Developer

Platform: Android, IOS

Tools Used: Unity, Android Studio, X Code, Mongo DB, Firebase

Company: Vapronix Web


Overview

Word Zenith™ is a word-puzzle game blending crossword depth with word search flow. Built for a broad casual audience, it features thousands of handcrafted levels, daily challenges, and a calming, zen-inspired presentation. Available on the Google Play Store and Apple App store, it balances accessibility, challenge, and clean monetization.

My Contributions

  • Development:

    • Directed development of plug-and-play modules (quests, notifications, analytics, monetization) reused across multiple projects.

    • Shipped multiple features to live apps while maintaining stable release cycles.

  • Monetization & Live Ops:

    • Implemented ad-based monetization (rewarded hints, paced interstitials, optional banners) with mediation tuning (waterfalls/bidding, eCPM floors, frequency capping).

    • Built IAP flows (e.g., remove-ads, coin/hint packs, starter bundles), including receipt handling, pricing tiers, and fallback states.

    • Integrated consent/CMP and privacy-safe toggles; exposed placements and paywalls to Remote Config for rapid iteration without new builds.

  • Data & Strategy:

    • Introduced an A/B testing architecture and drove data-informed decisions, improving retention by ~12%.

    • Ran experiments on ad pacing, paywall copy, and bundle pricing to optimise ARPDAU without hurting engagement.

  • Optimization Expertise:

    • Reduced APK size by ~20 MB and load times by ~30% through asset, build, and initialization optimizations.

  • Team Collaboration:

    • Conducted code reviews and mentoring, improving team delivery efficiency by ~20%.

Unique Features

  • Modular architecture enabling fast experimentation across features, monetization, and live ops.

  • A player-first monetization model—reward-leaning and respectfully paced—to preserve the game’s zen feel while sustaining revenue.

  • Data-driven iteration loop (experimentation → rollout → measurement) that kept engagement healthy post-launch.





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